Now — Julian Rubisch
What's in the works


ImPulsar4

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ImPulsar4 uses the QS Regular Matrix, a 1970s algorithm for encoding four audio channels onto two, as an instrument of displacement. A quadraphonic recording is folded down to two channels, seeded with interference, then unfolded back to four; what returns sounds almost like the original, but subtly wrong. Spatial certainty is gone, and what should be here appears there.

Play the interactive web piece ↗

Past Tense

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Exploring Idleness and Boredom as Compositional Strategies

Past Tense is a participatory, long-term sound installation inspired by “idle” games—systems that evolve on their own and invite only occasional interaction. Small sounds captured from the environment, electronics, radio, and visitors slowly accumulate, forming a growing sonic mass. Participants may briefly intervene, releasing short sonic gestures before the system settles back into its autonomous flow. Through gradual feedback and repetition, the work invites a relaxed, daydream-like mode of listening and composing, in which past sounds resurface, and the work unfolds from a small kernel of inputs over time.

Interweaving

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An installative radio art performance that turns live emissions from pulsars, planets and moons into invisible, drifting sound sources. Performers and audience carry wireless loudspeakers shaped like deep-space probes and hunt these signals through the room, collectively "tuning" a meta-instrument made of the whole space. A collaboration with Tobias Leibetseder.

Interweaving — probe-shaped wireless loudspeakers

Bifurcation

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Every piece in it was developed entirely from a single equation: the logistic map, the famous bifurcation curve. Samples, modulation curves, filter trajectories, everything unfolds from one conceptual core.

Upcoming: Sonic Saturday 2026 (Ars Electronica Festival), Sonic Lab, Anton Bruckner Privatuniversität Linz — 11.9.2026

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Presque Rider

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tries to approach the concept of a “score” in the spirit of casual gaming: Two to three performers battle for victory in a “racing game” by completing electroacoustic challenges that are analysed in real time.