Presque Rider

Presque Rider approaches the concept of a "score" in the spirit of casual gaming: two performers battle for victory in a "racing game" by completing electroacoustic challenges that are analysed in real time.

Each unlocked "level" adds layers of sonic complexity in the form of additional processing. The source sounds stay minimalistic; timbre and structure emerge from the processing itself. The piece is organised in movements, each one exhibiting a unique musical character, and the players' progress is presented to the audience as a global game map for every movement.

Playful and casual on the surface, the work engages two critical notions of contemporary music discourse:

A first demo of the AI live pattern recognition:

Reduced version of the audience screen with simulated input: